Don’t fancy a tactical grenade or secondary weapon? You can go for a third attachment or second grenade instead.īlack Ops II’s breadcrumb trail of unlocks, once the series’ signature piece but now relegated to part of the modern shooter framework, is slightly easier to digest than in Modern Warfare 3. Every item – weapons, attachments, grenades and perks – is given a singular point value, and wildcard options (which cost a point of their own) are included so players can have, say, a fourth perk. Much of Black Ops II revolves around Treyarch’s 10-point loadout scheme, which allows players to deck their custom classes out with more variety than previous titles. League Play offers six divisions which reset once a month, and players and clans can go up as well as down after an opening string of five matches determine initial placement. This isn’t really a big surprise when you remember how Call of Duty is making an obvious stab for the hardcore eSports market this year, incorporating a League Play option which unlocks all weaponry by default, removes the Care Package streak and even allows live streaming of games to YouTube. Treyarch makes no real effort to change the emphasis on tight infantry skirmishes, and instead refocuses its experience to play up to its futuristic gimmicks and further emphasise Call of Duty’s twitch-based heritage. Call of Duty is now as familiar a part of November as Guy Fawkes Night or Thanksgiving, and Black Ops II feels like it’s singing to the series’ all-too recognisable tune. There’s no chance of mistaking this new sheen for any noticeable innovation, however, which is something I said last year and will probably be repeated again in 2013. Having the options to, say, fling electrical shock charges on the ground, see through walls (in my day that was called hacking) or call down a spinning robot drone really helps to add a new sheen to Call of Duty’s annual shopping catalogue of guns and gear in a game that was becoming little too stymied and regimental in its regular offerings. The lumps of sci-fi gadgetry served up by this near-future setting are predominantly toys for multiplayer, of course, and it’s surprising to see just how much these gimmicky gizmos revitalise the rhythms of play without changing Call of Duty’s familiar online experience. There’s even an obligatory action scene in a nightclub, though I’m fairly sure Treyarch will be proved wrong in its prediction that the dubstep fad will be able to ride it out until 2025. #Call of duty black ops 2 pc multiplayer review movieMuch of this game, which feels like Treyarch doing its best to shrug off the modern shooter template it helped create, feels like a diligent check-list of eighties action movie tropes, gratuitous military porn and a mawkish 9/11 allegory. While Modern Warfare 3 clearly had a big sweetheart crush on Michael Bay, Treyarch’s Black Ops II clearly wants nothing more than to pucker up and make out with Paul Verhoeven in a filthy nightclub.
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